About this tool
Sound effects and music exported from a DAW are WAV files ten times larger than they need to be. Game engines, mods, and web games want OGG Vorbis: small, royalty-free, and loop-friendly. Drop in a folder of WAVs and get OGGs back in seconds, all processed locally.
About the formats: WAV stores uncompressed PCM audio: perfect quality, but around 10 MB per minute. It is the format audio editors, samplers, and studios expect. OGG files hold Vorbis or Opus audio, open formats used by games, Linux software, and some voice recorders. Quality per megabyte is excellent, but device support outside the desktop is spotty.
WAV and OGG, side by side
| .wav in | .ogg out | |
|---|---|---|
| Compression | None | Lossy (Vorbis or Opus) |
| Typical size | 10 MB per minute (CD quality) | 0.7 MB per minute |
| Plays on | Everything | Browsers, Android, games |
| Best for | Editing, samples, masters | Game audio, Discord, calls |
Rows where the two differ are marked. The full story on each: WAV files and OGG files.
How to use it
- Drop your WAV files into the box above, or click to browse. Nothing is uploaded.
- Adjust the options if you want; the defaults suit most files.
- Click Convert to OGG and wait a moment.
- Download the results individually or all at once as a ZIP.
Questions
Which quality should I use for game audio?
q4-q5 for sound effects, q6 for music. Higher settings mostly add file size.
When should I keep WAV instead?
Very short, latency-critical sounds (footsteps, UI clicks) are sometimes kept as WAV so the engine can play them without decoding. Everything else benefits from OGG.
Is it free, are files uploaded, which browsers work: the general questions are answered once for the whole site.