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Free Online Game Dev and Modding Tools

Tools for making and modding games: draw sprites and Minecraft skins with a live preview, generate seamless noise textures and normal maps, pack and split sprite sheets, and convert the DDS and TGA textures that engines and mod tools expect. Everything runs on your device, nothing is uploaded.

Minecraft

Pixel art and sprites

Textures

Game texture formats

About the game dev tools

Game engines want textures in formats the graphics card can read directly. DDS holds blocks compressed as BC1 through BC7 with a mipmap chain built in, so the card can sample a small version at distance without extra work; TGA stores plain lossless pixels with a clean alpha channel, which is why Unity, Unreal, Source, and Blender pipelines have never dropped it. Browsers open neither, so the viewer and converters here decode them with a Rust module compiled to WebAssembly.

The rest of this page is for making assets rather than converting them: a pixel-art editor with layers and frames, a seamless noise generator, a normal-map generator, sprite sheet tools, and a set of Minecraft editors for skins, resource packs, banners, and commands. Nothing here ships game assets; the editors start from your own files.