About this tool
A Minecraft skin is a 64 × 64 PNG in which each box of pixels wraps around one part of the player: head, body, arms, and legs, each with an outer layer for hats, jackets, and sleeves. This editor labels those boxes for you, gives you pixel-art tools with palettes and mirror mode, and shows the result on a walking 3D model as you paint. Better still, you can paint straight onto the model: every stroke on the 3D character lands on the right texture pixel, on the base layer or the overlay layer, so you never have to guess which pixel goes where.
It handles both the classic Steve model with 4 pixel wide arms and the slim Alex model with 3 pixel wide arms; switch the preview to check either. Open a skin you already use to tweak it (old 64 × 32 skins are converted to the modern layout), or start from the plain character and repaint it. Your work autosaves in this browser, and the download is a standard skin PNG that uploads straight to your Minecraft profile, on Java and Bedrock alike.
Not affiliated with Mojang or Microsoft. Minecraft is a trademark of Mojang Synergies AB.
Everything happens inside your browser. Your file is never uploaded to a server: the conversion runs on your own device using WebAssembly, and the result is downloaded straight from memory. Close the tab and nothing is left behind.
How to use it
- Pick Steve or Alex, then paint on the 64 × 64 canvas, or tick Paint on the model and draw straight onto the 3D character. The model updates as you draw; drag it (right button while painting) to look around.
- Use the part guide to see which box is the head, body, arms, legs, and their outer layers. Turn on mirror mode to paint both sides at once.
- Open an existing skin PNG to edit it, or start from the built-in character.
- Click Download skin.png, then upload it at minecraft.net under Profile, or choose it in the Minecraft Launcher Skins tab.
Frequently asked questions
How do I put the skin in Minecraft?
Java Edition: sign in at minecraft.net, open your profile, and upload the PNG under Skin, choosing Classic or Slim to match the model you designed for. The Launcher Skins tab does the same. Bedrock Edition: open the dressing room in the game, choose Import, and pick the PNG.
How does painting on the model work?
Tick Paint on the model. The left mouse button (or one finger) paints with whatever tool and colour the editor has selected, the right button rotates, and the wheel zooms. Choose Base to paint the skin itself or Overlay to paint the hat, jacket, and sleeve layer, which can be transparent. The eyedropper, fill, shade, and noise brushes all work on the model too.
What is the difference between Steve and Alex?
Only the arm width: Steve arms are 4 pixels wide, Alex arms are 3. The texture layout is the same; on the Alex model the last column of each arm face is not shown.
Why does part of the model look see-through?
Fully transparent pixels on the base layer show as holes. Only the outer layer (hat, jacket, sleeves, pant legs) is meant to have transparency, so fill the base layer completely.
Can I edit an old 64 × 32 skin?
Yes. Open it and it is converted to the 64 × 64 layout automatically, with the left arm and leg copied from the right ones so you can recolor them separately.
Does it work for Bedrock and Java?
Both use the same 64 × 64 PNG format. Bedrock also accepts 128 × 128 HD skins, which you can open and edit here as well.
Is this really free?
Yes. The site is supported by ads, and there are no limits on how many files you convert.
Are my files uploaded anywhere?
No. The converter runs entirely in your browser. Files stay on your device, which also makes it faster than upload-based converters for anything larger than a few megabytes.
Is there a file size limit?
The only limit is your device's memory. Images and audio of any normal size are fine; for video, files under about 500 MB work well on most laptops and phones.
Which browsers are supported?
Current versions of Chrome, Edge, Firefox, and Safari on desktop and mobile. Very old browsers without WebAssembly support will not work.