About this tool
A Minecraft skin is a 64 × 64 PNG in which each box of pixels wraps around one part of the player: head, body, arms, and legs, each with an outer layer for hats, jackets, and sleeves. This editor puts the 3D character front and center: paint straight onto it and every stroke lands on the right texture pixel, on the base layer or the overlay layer, with the texture view beside it for precision work. Left/right mirroring repeats a stroke on the matching part of the other side, the way a symmetrical outfit needs. Layers keep the skin, clothes, and accessories separate so you can try a jacket without repainting the body, and lighten, darken, and noise brushes add shading and fabric texture as you go.
It handles both the classic Steve model with 4 pixel wide arms and the slim Alex model with 3 pixel wide arms; switch the preview to check either. Open a skin you already use, load any player's current skin by username, or start from the plain character; old 64 × 32 skins are converted to the modern layout. Hide the hat or jacket layer, or whole parts, to paint underneath, and check the result in walking, running, idle, or standing poses. Your work autosaves in this browser, and the download is a standard skin PNG that uploads straight to your Minecraft profile, on Java and Bedrock alike.
Not affiliated with Mojang or Microsoft. Minecraft is a trademark of Mojang Synergies AB.
How to use it
- Paint straight onto the 3D character with the left button (right button rotates, wheel zooms), or on the 64 × 64 texture beside it. Mirror repeats every stroke on the other side of the body.
- Pick Base to paint the skin or Overlay for the hat, jacket, and sleeve layer; hide parts to paint underneath. Use layers to keep clothes and accessories separate from the skin.
- Open a skin PNG, load any player by username, or start from the built-in character. Switch Steve and Alex, and pick a pose to check how it moves.
- Click Download skin.png, then upload it at minecraft.net under Profile, or choose it in the Minecraft Launcher Skins tab.
Questions
How do I put the skin in Minecraft?
Java Edition: sign in at minecraft.net, open your profile, and upload the PNG under Skin, choosing Classic or Slim to match the model you designed for. The Launcher Skins tab does the same. Bedrock Edition: open the dressing room in the game, choose Import, and pick the PNG.
How does painting on the model work?
The left mouse button (or one finger) paints with whatever tool and color the editor has selected, the right button rotates, and the wheel zooms. Choose Base to paint the skin itself or Overlay to paint the hat, jacket, and sleeve layer, which can be transparent. The eyedropper, fill, lighten, darken, and noise brushes all work on the model too.
What does Mirror do?
It repeats each stroke on the other side of the character: the right arm onto the left arm, the right leg onto the left leg, and the left half of the head or body onto the right half, flipped the way a real mirror would. Turn it off to paint an asymmetric detail.
How do layers help?
Each layer is a full skin texture drawn over the ones below. Keep the body on one layer and a jacket or a hat on another, then hide, lower the opacity, or delete the accessory without touching the skin. The download flattens everything into one PNG.
Where does Load by username get the skin?
From the public Mojang profile through api.ashcon.app, which adds the browser permission Mojang's own servers lack. Only the name you type is sent; the skin is fetched into your browser and never passes through amba.tools.
What is the difference between Steve and Alex?
Only the arm width: Steve arms are 4 pixels wide, Alex arms are 3. The texture layout is the same; on the Alex model the last column of each arm face is not shown.
Why does part of the model look see-through?
Fully transparent pixels on the base layer show as holes. Only the outer layer (hat, jacket, sleeves, pant legs) is meant to have transparency, so fill the base layer completely.
Can I edit an old 64 × 32 skin?
Yes. Open it and it is converted to the 64 × 64 layout automatically, with the left arm and leg copied from the right ones so you can recolor them separately.
Does it work for Bedrock and Java?
Both use the same 64 × 64 PNG format. Bedrock also accepts 128 × 128 HD skins, which you can open and edit here as well.
Is it free, are files uploaded, which browsers work: the general questions are answered once for the whole site.