About this tool
Some game engines, older 3D tools, and modding kits only accept TGA textures. This converter writes a 32-bit TGA with the PNG's alpha channel intact, optionally RLE-compressed, so a sprite or texture drops straight into the pipeline that demands it. The PNG is decoded in Rust rather than through the browser canvas, which keeps the colors of transparent pixels exact.
About the formats: PNG (Portable Network Graphics) is a lossless image format with full transparency support. It is the standard choice for screenshots, logos, icons, and anything with sharp edges or text, but it produces much larger files than JPG or WebP for photographs. TGA (Truevision Targa) is a simple, lossless image format from the 1980s that game engines and 3D tools never stopped using: Unity, Unreal, Source, Blender, and countless modding pipelines accept it, and it stores an alpha channel without the premultiplication surprises of other formats. Web browsers and most viewers cannot open it.
How to use it
- Drop your PNG files into the box above, or click to browse. Nothing is uploaded.
- Adjust the options if you want; the defaults suit most files.
- Click Convert to TGA and wait a moment.
- Download the results individually or all at once as a ZIP.
Questions
Is the alpha channel preserved?
Yes, as a full 8-bit alpha channel, including the colors hidden under fully transparent pixels.
RLE or uncompressed?
RLE is lossless and supported by every tool that reads TGA; it makes flat-colored images much smaller. Turn it off only if a specific program insists on raw TGA.
Is it free, are files uploaded, which browsers work: the general questions are answered once for the whole site.